Damage multiplier

A damage multiplier relies on a few different aspects of a characters attributes and weapon load out. A characters damage multiplier will be tested against their opponents overall armor rating. If a character has a defense of 10, a character would need to make an overall damage output of at least 11 to make any sort of damage. Magic resistance is only achieved with enchantments.

A physical damage multiplier is based upon a character's strength attribute and their physical weapon. If the character has 5 strength and carries a weapon that has a physical attack of 3 would have an overall damage multiplier of 8 X 1d4.

If the character is using a ranged weapon, the damage multiplier would be based upon their Dexterity and their weapon using the same formula.

A spell users damage is based upon their chosen spells base damage and their chosen wand/staff and includes the multipliers of enchanted gear. If a spell has a base damage is 5 and their staff has a magic multiplier of 3 they will output 8 magic damage overall. Any enchanted gear can increase the damage multiplier even further at a max of 3 for each piece of gear.